4/29/2023 0 Comments Echochrome 2![]() ![]() It is designed to slow the player down and play more with strategy and thinking, as opposed to reaction and dependency. ![]() But the majority of echochrome ii doesn’t require such incredible subtlety and in fact, if you try to move fast, you might accidentally bump your “shadow” off its block to his demise. ![]() Even with the sensitivity turned up high, the light seems to drag across the screen than simultaneously with the movement of the player’s hand. But that much control would probably hamper the game’s approachability. Originally, it seems like something to complain about. While this may seem like a problem, it actually helps with the game’s aesthetic feeling. You can be completely out of range of the PS Eye’s range of view, such as across a room, and still control the light. The pointer controls as well as the flashlight are controlled solely through the Move’s internal accelerometer. It actually turns out the the PlayStation Eye camera isn’t used at all for the game, it is merely used to record video (more on that later). While the game has been portrayed as shining a flashlight through the television into a virtual room, the reaction time of the game doesn’t feel as true one-to-one as it should be. Echochrome ii was designed to demonstrate the fullest capabilities of the PlayStation Move but, while it doesn’t exactly do that, the game still works very well. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |